//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _ASSIMP_APPMATERIAL_H_
#define _ASSIMP_APPMATERIAL_H_

#ifndef _APPMATERIAL_H_
#include "ts/loader/appMaterial.h"
#endif

#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
#ifdef new
#undef new
#endif
#endif

#include <assimp/scene.h>

#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
#  define _new new(__FILE__, __LINE__)
#  define new  _new
#endif

class Material;

class AssimpAppMaterial : public AppMaterial
{
   typedef AppMaterial Parent;

   String   name; 
   aiMaterial* mAIMat;

#ifdef TORQUE_DEBUG
   void enumerateMaterialProperties(aiMaterial* mtl);
#endif

public:

   AssimpAppMaterial(const char* matName);
   AssimpAppMaterial(aiMaterial* mtl);
   ~AssimpAppMaterial() { }

   String getName() const override { return name; }
   Material* createMaterial(const Torque::Path& path) const;
   void initMaterial(const Torque::Path& path, Material* mat) const;

   static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false);
   static U32 sDefaultMatNumber;
};

#endif // _ASSIMP_APPMATERIAL_H_
